Session 16: Many Roads PART ONE

Gribble grable gree
Gribble grable gree
A gribble is for you
A grable is for me!

Thank you. That’s an old gnomish epic poem laid out by one of our foremost historians Tibbit “Pringles” Sanchez.

Whenever I’m in danger and fear for my life, I remember his stunning prose, brave use of meter, and evocative imagery to get me through the moment. Brings a tear to a young gnome’s eye.

After defusing all of the traps with a cunning use of mage hand my party literally slobbered their way through a magical ship. There we found four chests locked with a magical puzzle that I luckily was cunning enough to interpret.

There were some mushroom guys that grew out of the ground and begged to have their asses kicked. We obliged. This is why periodic deep cleaning and probably a dehumidifier is so important for the dark, humid areas of your basement or flying airship.

With new magical loot in tow and a magical sacks that lead back to our own personal chests, we approached the heart of the ship— where a pissed off abyssal ape was upset about something and acting basically unreasonably.

I got tossed around like Sherwynna on prom night. The ape died eventually.

Coaxed forward by what may be the sentient heart of this ship, I approached a glowing orb in the center of the room. It bade me touch it, and I obliged.

What’s next? OH!

Gribble Grable Gree.



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